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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 Conclusion

Now let's look back and what we've covered and try to sum it all up.

  • Experiences come in all forms; technological, physical, or conceptual. Successful ones have a uniqueness that is characterized by unity and cohesion. They do not end in cessation, but with consummation and finality.

  • When designing experiences for others, begin with clearly defined goals, messages and reasons to be.

  • These decisions drive the use of sensorial media to present the experience to the audience in an appropriate and supportive way.

  • When addressing parts, be sure to place them in a continuum that also takes into account all the other parts and concepts involved with the whole.

  • Strive to understand these concepts on a deeper, philosophical level, while remembering that you may ultimately have to implement in a specific, explicit and procedural way.

Because the field of Information and Interaction Design is so new, there is still lots of thinking and research to be done on the topic. This means that there are still many new innovations and opportunities to be uncovered by people like you!

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