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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 The Continuum of Understanding

 

 

Data is the byproduct of research, investigation, analysis and discovery. As such, it is common as dust. In its raw state it is of little value. It takes an organizing hand to shape and form data into something people can and want to use.

  • Data isn't valuable as communication because it isn't a complete message. It is largely useful to producers who are the ones involved in shaping it.

  • Dumping data on people is a good way to make them walk away from you

Click here to see a > graphic

Context is the main thing missing from bad information design. If you cannot build an interesting and effective context for your data, you will not be able to communicate your message.

Hint: You can build context by discovering patterns and creating connections between pieces of data. Patterns are created when certain elements recur according to some kind of plan.

 

The war in Iraq seen from within three different kinds of context

msnbcMSNBC Global Context addresses ideas that are commonly held by the most amount of people. Global is the easiest to create because at the level, there is less to disagree on.

 

 

 

local newsKFMB Local Context addresses groups with shared values and beliefs specific to their locality.

 

 

 

raed homepageWhere is Raed? Personal Context requires a greater sense of the details of a person's subjective experiences.

 

 

 

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