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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 The Experience of Knowledge


The Experience of Knowledge

Every time we breathe in air, we acquire knowledge of the environment around us. We immediately know the difference between early morning air, midday air, or the air surrounding a factory.

star trekThe Star Trek Experience
The point of building a compelling experience is to transfer knowledge in the form of a message to another's mind.

 

Nobody here Nobodyhere conceptualizes the thought process.

 

There are many types of experiences yielding different types of knowledge, so let us again focus on just three:

  • Personal knowledge has meaning unique to one person's experiences, thoughts, or point of view.

  • Local knowledge is knowledge shared by a few people because of their shared experiences.

  • Global knowledge is more general, limited, and process-based, since it relies on widely-held understandings and agreements about communication.

What is Wisdom?

  • Wisdom is a kind of "meta-knowledge" of processes and relationships gained through experiences.

  • It is the result of contemplation, evaluation, retrospection, and interpretation--all of which are particularly personal processes.

  • We cannot create wisdom like we can data and information, and we cannot share it with others like we can with knowledge. We can only create experiences that offer opportunities and describe processes.

car talkCar Talk's wisdom is esoteric and vague by nature and therefore more difficult to define. Keyword: laugh.

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