A Unified Field Theory of Design Overview Information Interaction Design Information Design Continuum of Understanding Experience of Knowledge Organizing Things Multiple Organizations Goals & Messages Clarity Interaction Design Having an Experience Continuum of Interactivity Control & Feedback Productive and Creative Experiences Communicative Experiences Adaptive Experiences The Experience Cube Sensorial Design Media Differences Style & Meaning Conclusion Additional Resources | The Experience of Knowledge | The Experience of Knowledge Every time we breathe in air, we acquire knowledge of the environment around us. We immediately know the difference between early morning air, midday air, or the air surrounding a factory. The Star Trek Experience The point of building a compelling experience is to transfer knowledge in the form of a message to another's mind. Nobodyhere conceptualizes the thought process. There are many types of experiences yielding different types of knowledge, so let us again focus on just
three: -
Personal knowledge has meaning unique to one person's experiences, thoughts, or point of view. -
Local knowledge is knowledge shared by a few people because of their shared experiences. -
Global knowledge is more general, limited, and process-based, since it relies on widely-held understandings and agreements about communication. What is Wisdom? -
Wisdom is a kind of "meta-knowledge" of processes and relationships gained through experiences. -
It is the result of contemplation, evaluation, retrospection, and interpretation--all of which are particularly personal processes. -
We cannot create wisdom like we can data and information, and we cannot share it with others like we can with knowledge. We can only create experiences that offer opportunities and describe processes. Car Talk's wisdom is esoteric and vague by nature and therefore more difficult to define. Keyword: laugh. |