A Unified Field Theory
of Design
Overview
Information Interaction Design
Information Design
Continuum of Understanding
Experience of Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity
Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube
Sensorial Design
Media Differences
Style & Meaning
Conclusion
Additional Resources
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Designing Interactions
This is such a young field that one of the main questions we have
is where to find out more about it? Shedroff argues that all interaction
design can be reduced to story creating and story
telling. That narrows the field down some. It suggests
that we look for examples of compelling interactive experiences
in the disciplines of:
Perhaps even religious and cultural rituals can give us insight
into what we are looking for.
Interaction Designers
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Andy
Kaufman never described himself as a comedian,
because his act did not involve telling jokes. Instead he
created experiences for his audiences using
a variety of techniques and characters. Often, he would opt
not to engage audience expectations at all, but would slyly
overturn them instead. You can read more about Andy's life
in his biography,
Lost in the Fun House. |
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Allan
Kaprow created "happenings"
in the sixties. These events crossed the boundaries between
life and art. They involved groups of participants following
scripted roles, combined with environments and actions. Happenings
first explored the idea of interaction in
a time before mass media, computers and information technology
had become the phenomena of today. His book, Essays
on the Blurring of Art and Life is a good place to start
if you are interested in the combo of communication and art.
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