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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 Interaction Design


Designing Interactions

This is such a young field that one of the main questions we have is where to find out more about it? Shedroff argues that all interaction design can be reduced to story creating and story telling. That narrows the field down some. It suggests that we look for examples of compelling interactive experiences in the disciplines of:

Perhaps even religious and cultural rituals can give us insight into what we are looking for.

Interaction Designers

Andy Kaufman never described himself as a comedian, because his act did not involve telling jokes. Instead he created experiences for his audiences using a variety of techniques and characters. Often, he would opt not to engage audience expectations at all, but would slyly overturn them instead. You can read more about Andy's life in his biography, Lost in the Fun House.


Allan Kaprow created "happenings" in the sixties. These events crossed the boundaries between life and art. They involved groups of participants following scripted roles, combined with environments and actions. Happenings first explored the idea of interaction in a time before mass media, computers and information technology had become the phenomena of today. His book, Essays on the Blurring of Art and Life is a good place to start if you are interested in the combo of communication and art.

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