A Unified Field Theory
of Design
Overview
Information Interaction Design
Information Design
Continuum of Understanding
Experience of Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity
Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube
Sensorial Design
Media Differences
Style & Meaning
Conclusion
Additional Resources
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Media Differences
The graphic above attempts to create a schematic representation
of of how our cognitive skills interact with media
and the types of sensorial feedback we take in. At a computer, we
rely mostly on our sense of touch, hearing and vision. We tend to
restrict interaction with computers to our upper bodies. The musician
Brian Eno has suggested computers be "africanized" in
the future. What does he mean? Simply, that our whole
bodies should become involved in the process of interacting with
computers, specifically our lower bodies. Perhaps someday computers
will incorporate our sense of smell and taste, too! The first edible
computers??
When considering the appropriateness of various media we can ask
ourselves these questions:
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What are the strengths and weaknesses of each media? Each has
its own unique profile and application.
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Which of our senses do each of these media interact with the
best?
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How do we use our various senses?
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How have our senses adapted to new media?
Diane Ackerman's book, A
Natural History of the Senses, offers an inspiring discussion
on our sensorial experiences.
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