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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 Media Differences

Media Differences

The graphic above attempts to create a schematic representation of of how our cognitive skills interact with media and the types of sensorial feedback we take in. At a computer, we rely mostly on our sense of touch, hearing and vision. We tend to restrict interaction with computers to our upper bodies. The musician Brian Eno has suggested computers be "africanized" in the future. What does he mean? Simply, that our whole bodies should become involved in the process of interacting with computers, specifically our lower bodies. Perhaps someday computers will incorporate our sense of smell and taste, too! The first edible computers??

When considering the appropriateness of various media we can ask ourselves these questions:

  • What are the strengths and weaknesses of each media? Each has its own unique profile and application.

  • Which of our senses do each of these media interact with the best?

  • How do we use our various senses?

  • How have our senses adapted to new media?

Diane Ackerman's book, A Natural History of the Senses, offers an inspiring discussion on our sensorial experiences.

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