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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 Organizing Things


Transform data into information by organizing it.

Organizing is a process of sorting, combining and labeling. It brings up the profile of otherwise invisible data. The way you organize things affects the way people interpret them.

Organizing data is like laying a filter over a lens. Some bits get blocked while others shine through. Try organizing the same data using different methods. Different attributes and messages will emerge. You will find that each method alters how the data appears as information.


Alphabetical

This works best for searchers who know the name of the thing they are looking for.
Examples: Class rosters, indexes, filing systems, street names.


Locations

Have you ever gotten lost and reached into your glove compartment to consult a folded piece of paper printed with labeled diagrams? Hello, Columbus.
Examples: maps, flow charts, network diagrams.


Time and Date

For searchers who want to synchronize with some event or thing in the future or the past.
Examples: train schedules, clock face, calendar, historical timeline.


Continuums

Any qualitative comparison can be described with a continuum. All ratings systems, whether numbers of stars or the number of RBI of a professional baseball player, indicate a value scale that can be expressed upon a continuum.
Examples: David Letterman's Top Ten List, sports polls, customer satisfaction surveys


Numbers

Numbers are ordered like alphabets They also can occur along a continuum, but they are more universal and abstract. Because of the mathematical relationships numbers share, they can be combined and organized in infinitely different and meaningful ways.


Categories

Use this method when you have to group information into categories that are considered important in some way. Carefully considered categories take on a transparency that appeals to common sense. Defining the specific categories is crucial, as this method communicates the designer's prejudices and (mis)understandings more easily than any other organization.


Randomness
While random or arbitrary organizations might not seem a useful way to organize things or "add value" to them, it is sometimes the best way if a challenge of some kind is involved. Consider games. Some begin in a state of organization and gradually move towards chaos (chess). Others do the exact opposite, reversing the polarity from randomness back to organization (solitaire.)

 

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