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A Unified Field Theory of Design

Overview
Information Interaction Design

Information Design
Continuum of Understanding
Experience of  Knowledge
Organizing Things
Multiple Organizations
Goals & Messages
Clarity

Interaction Design
Having an Experience
Continuum of Interactivity
Control & Feedback
Productive and Creative Experiences
Communicative Experiences
Adaptive Experiences
The Experience Cube

Sensorial Design
Media Differences
Style & Meaning
Conclusion

Additional Resources

 

 

 Productive and Creative Experiences



Productive experiences
usually have some practical goal in mind like learning how to use a new computer application or how to improve your golf game.

Creative experiences aim at allowing users to create, make, entertain, or do something themselves.

Some experiences can be used more productively than others (such as learning experiences), and productivity is traditionally of more concern in education and business products than entertainment products--but being creative and producing something are typically more interesting, entertaining, and fulfilling activities.

Creative experiences require the presence of tools in order to be meaningful. Requiring users to implement these tools take them away from the passive end of the Interaction Continuum towards the active and creative end. If users are merely watching and consuming, they will not have a proper interactive experience.

Offering creative experiences is the best way to engage your users constructively, however, it is not without its dangers. Anxiety may arise in those people who are new to the tools and technology you are offering. To offset anxiety, offer good assistance in the form of feedback. This can take a variety of forms such as, recommendations, guidelines, advice, even performing some complex operations for users (wizards).

Advanced Creative/Productive Experiences

Advanced interactive experiences allow users to make new tools and add them to a predefined set. Such is the idea behind Adobe Photoshop's "make new brush" command. This level of customizability is a component of the very best interactive experiences.

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